> For the complete documentation index, see [llms.txt](https://codeum-games.gitbook.io/admanager-pro-easy-setup/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://codeum-games.gitbook.io/admanager-pro-easy-setup/asset-usage/start/pomodoro-timer.md).

# 🍅 Pomodoro Timer

The **Pomodoro Timer** in DevFlow helps you manage work and break intervals directly inside Unity. It uses the Pomodoro Technique: alternating work sessions and short breaks to boost productivity.

#### Key Features:

* **Start and Stop:**\
  Begin a work session or a break by pressing the button. After the session ends, the next interval starts automatically (work → break → work).
* **Pause and Resume:**\
  Temporarily pause the timer and resume it later without losing the remaining time.
* **Reset:**\
  The **Reset** button clears the current interval and restores the default work time.
* **Sound Notification:**\
  A sound plays at the end of each interval (custom sounds are supported).
* **Tray and Overlay:**
  * **Tray Window:** a small floating timer window you can place anywhere in Unity.
  * **Toolbar Overlay:** shows remaining time directly in the Scene View for constant monitoring.
* **Auto-Save:**\
  The timer continues counting even when the window is closed, preserving the running, paused state, and remaining time.

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