App Open
Create a request to load the ad.
You should call this part of the code once at the beginning.
using UnityEngine;
using AdManagerPro;
public class Test : MonoBehaviour
{
private void Start()
{
// Requests to download advertisements
AppOpenAdManager.LoadAppOpenAd();
}
}
Show App Open
To trigger an App Open ad, you need to perform a check when the application is minimized by the player, as shown in the example below.
private void OnApplicationPause(bool pause)
{
if (pause == false)
{
AppOpenAdManager.ShowAppOpenAd();
}
}
If you need to check the availability/loading status of the ad, include the following code snippet:
using UnityEngine;
using AdManagerPro;
public class Test : MonoBehaviour
{
private void Start()
{
if(AppOpenAdManager.isAdmobAppOpenReady){
Debug.Log("The ad is available.");
}
}
}
Last updated